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The Complete Idiot's Guide to Creating a Graphic Novel

The Complete Idiot's Guide to Creating a Graphic Novel

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Authors: Nat Gertler, Steve Lieber
Publisher: Alpha
Category: Book

List Price: $18.95
Buy New: $11.57
You Save: $7.38 (39%)



New (31) Used (24) from $4.50

Rating: 4.0 out of 5 stars 11 reviews
Sales Rank: 30572

Media: Paperback
Pages: 352
Number Of Items: 1
Shipping Weight (lbs): 1.5
Dimensions (in): 9.8 x 7.9 x 0.8

ISBN: 1592572332
Dewey Decimal Number: 741.5
EAN: 9781592572335
ASIN: 1592572332

Publication Date: July 6, 2004
Availability: Usually ships in 1-2 business days

Also Available In:

  • Paperback - The Complete Idiot's Guide to Creating a Graphic Novel, 2nd Edition

Similar Items:

  • Alan Moore's Writing For Comics Volume 1
  • Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels
  • Writing and Illustrating the Graphic Novel: Everything You Need to Know to Create Great Graphic Works
  • Graphic Storytelling and Visual Narrative: (Will Eisner Instructional Books)
  • How To Create Comics, From Script To Print

Editorial Reviews:

Product Description
Tools for creating the next great graphic novel!

What do the movies Men In Black, Road to Perdition, Ghost World, and X-Men all have in common? Each started out as a graphic novel-one of the fastest growing segments of the book publishing industry. Now, here is the first book to provide a comprehensive and detailed look at the process involved in creating a successful graphic novel.



Customer Reviews:   Read 6 more reviews...

4 out of 5 stars What I was looking for   June 9, 2009
M. Akbar
After 20 years being out of touch with comics and now wanting to get back into it this book provided all I need to get started.



3 out of 5 stars Strong on the basics, but not for the advanced reader   February 3, 2009
Michael J. Berry (Providence, RI)
While this is an easy and enjoyable read, it won't have much to offer anyone with more than a basic knowledge of the comic industry and design programs. Obviously this is due, in part, to the fact that you can't explore absolutely every aspect of creating a novel from beginning to end (without it being a 5,000 page book anyway). It offers definitions to keywords, like "protagonist", offers up some exercises in creating an interesting plot, like setting it in another time, and tells you how to use the "stroke" function in photoshop when creating your dialogue bubbles, but if this stuff doesn't sound new you probably won't find much in here. My advice? Read some great graphic novels instead and take notes.


5 out of 5 stars Awesome addition for my collection   January 9, 2009
Adrianne (Atlanta, GA USA)
Always did want to learn how they did this, this book teaches the basics, very good.


5 out of 5 stars It has helped me to better understand comic making!!   November 28, 2008
Gustave (neither here nor there)
I bought this book along with others discussing how to create graphic novels.And out of all of them I found this the most useful. This book goes into detail about how to pick your genre, how to develope characters, how to write a plot and many other useful things. This is a great book and belongs in every comic book artist library.


2 out of 5 stars Author doesn't seem qualified   April 10, 2008
I Survived High School (Philadelphia)
5 out of 10 found this review helpful

This had the usual "chock fulla" feel in the store but a closer reading indicates the author thinks too highly of his qualifications. The kind of people who latch onto this idea, then that, achieving nothing substantial, are the kind who like to tell others what to do and meddle in debates. I'd like to rate this book higher, but in the end it doesn't even reach the low level of the genre.


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